Archive for January, 2012


Resident Evil 6


Resident Evil 6

It has been ten years since the Raccoon City incident and the President of the United States has decided to reveal the truth behind what took place in the belief that it will curb the current resurgence in bioterrorist activity. Due to be by the President’s side is his personal friend and Raccoon City survivor, Leon S. Kennedy, but when the venue suffers a bioterrorist attack, Leon is forced to face a President transformed beyond recognition and make his hardest ever decision. At the same time, Bioterrorism Security Assessment Alliance member Chris Redfield arrives in China, itself under threat of a bioterrorist attack. With no country safe from these attacks and the ensuing outbreaks, the entire world’s population is united by a common fear that there is no hope left.
Resident Evil 6 promises yet another dramatic, frightening experience blending action and survival horror. In a first for the franchise, RE 6 sees series favorites Leon and Chris come together to face this unprecedented threat. They are joined by new characters, each with their own unique perspective and involvement, in this relentless outbreak enacted on a global scale.

Mass Effect 3


Mass Effect 3 uses Kinect only for voice commands – absolutely no motion recognition is supported. Instead, any command that players previously had to pause the action to access, like Biotic powers, ammo swapping or party member management can now be managed by voice. This allows players full access to Shepherd’s suite of combat options without ever pausing the action.

Most important of all is that this Kinect integration just works. When you say sniper rifle, Shepherd switches to his sniper rifle. Saying “Adrenaline Rush” activates the biotic power. Say “James, Move” and your squad mate moves to the location you have pointed out. During the entire demo, I never once had a voice command not register properly.

Bioware Studio GM Aaryn Flynn explained to IGN that this accuracy was no accident. In addition to American English, the team also recorded UK English and Australian English versions of all the commands, to help ensure the game will recognize a player’s audio input.

Kinect can also be used for various contextual commands out-of-combat, including opening doors, initiating NPC conversation, and picking up or examining items. Here the Kinect options felt more gimmicky. Why would I say “open” when standing in front of a door, instead of just hitting the A button?

Out-of-combat gimmickry aside, the ability to play through entire Mass Effect action set-pieces without ever accessing the game’s power wheel felt great – it might be hard to go back. Executing complex & lengthy strings of combat used to mean staring at menus more than the game itself. But now it’s seamless:

“Liara Stasis. James Frag Grenade.” – First enemy down

“Sniper Rifle. Adrenaline Rush.” – Line up shots, & enemies two and three are down.

And of course, gamers that want a slower-paced, more strategic Mass Effect experience haven’t had that taken away from them. RPG-minded menu divers can still play ME3 in the same style as the first two. My hunch is that most Kinect-owning gamers will probably fall somewhere in the middle. Perhaps swapping ammo on-the-fly via voice, but thoughtfully & safely planning out Biotic combos in the radial menu.

Gamers will be able to test out the Kinect action for themselves in just a few short weeks. A demo is scheduled to hit all platforms on February 14. Mass Effect 3 drops on Xbox 360, Playstation 3, PC and EA’s Origin March 6.

For a full list of Mass Effect 3’s voice-activated commands, be sure to check out IGN’s Mass Effect 3 Kinect Controls Wiki.


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